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One of the first games I ever played was a platformer, and though I've made a few games with platformer-like movement this is the first time I've made a proper platformer. 

This was a great learning experience about 2D physics and about how to make boss fights, this was definitely a fun and enjoyable experience. However, though I love playing platformers, I don't find them as creatively enabling as I would like, so I don't think I am going to expand on this game (though I did add the functionality to do so), as I feel like I enjoy making other kinds of games more. 

I'm definitely looking at more projects in the future and I already know what I want to do for my next one. I want to focus more on improving my art skills, music skills and 3D skills so look out for those in projects in the future.

The art I used in this game was from Pixel Adventure 1 and 2, great free assets on the asset store. I highly reccomend them for prototypes.

Thank you for playing, any feedback would be appreciated!

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Prototype P.zip 18 MB

Comments

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Nice attempt at making a platformer! The movement was nice and snappy and both enemy types were interesting. I think if you ever wanted to improve on the controls, the best thing to do would be to add some coyote time for jumps (I often fell into pits cause my jumps were a little bit  too late). I also found it odd that jumping on enemies doesn't make you bounce, especially since you bounce when you jump on the boss. I found the dash fun to use, but there weren't many places where it was necessary to rely on it so I didn't end up using it much throughout the game. That said, this seems like a good first exploration of the platformer genre!